


Location and Tracks Main article: The City urban places Vehicles Main article: MotorStorm: Apocalypse/Vehicles Characters Main article: MotorStorm: Apocalypse/Charactersįor the first time in the series, the game is story-driven and features a roster of different characters.Īpocalypse contains a variety of music, all of which can be downloaded at the PlayStation Store for $4.99/£3.93. the ground surface is not affected by vehicles driving over it) this is arguably false due to tire tracks left on mud portions of certain tracks like BoardWalk and the Docklands. These three participants each see different parts of the catastrophe unfold over the course of the two-day Festival.Īlso note unlike its predecessors, it does not feature terrain deformation (i.e. The events of Apocalypse's Festival is told from the perspective of three participants, labelled " The Rookie", " The Pro", and " The Veteran", with each participant also representing a difficulty level of gameplay. A private military company will attempt to enforce order and their involvement will also create obstacles for racers to overcome (such as an attack helicopter firing missiles onto the track). A group known as " The Crazies" will loot from broken buildings, break into fights on the streets, try to slam racers off the road with their trucks, and attack racers with their firearms. The City houses two factions who will vie for survival, in turn impeding the races that take place. For example, you can make a mode where you can use only the 8 vehicle classes that were present in MotorStorm Pacific Rift, or the 5 new vehicle classes include in Motorstorm Apocalypse.Ī new challenge in Apocalypse is the introduction of people who will try to interfere in the event. Also, in Wreckreation, there is a section where you can create new versions of the Race, Eliminator, and Chase modes. A new gameplay element is the addition of "air cooling" one's boost (similar to driving through cool water in Pacific Rift which will speed up the rate of boost cooling), releasing the accelerator over a large jump will also cause the boost temperature gauge to drop quicker. They are able to create and design their own game rules for online tournaments. Players can also customize their vehicles with vinyls, vehicle parts, and modify the vehicle's handling, boosting and offensive abilities through perks. As players race through the tracks, the tracks can change in real-time bridges can buckle and twist, buildings collapse and rifts open up beneath the vehicles as they drive. The city that the Festival takes place in is enduring the throes of a massive natural disaster, causing the man-made structures in the city to visibly deteriorate.
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Īpocalypse is the first game in the MotorStorm series to focus on an urban setting as opposed to natural environments.

The Racing Truck, Muscle Car, and ATV were also tweaked.
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The free "After Party" patch (version 1.04), released 22 nd June 2011, added a new track, The Rock, and retuned the performance of numerous vehicle classes - notably the Supercar, the Dirt Bike, and the Super Bike. MotorStorm: Apocalypse was released in Europe on March 16th, 2011 and in North America on May 3rd, 2011, but its release in Japan was cancelled after the 2011 Tōhoku earthquake. It is the fourth game in the series and the third for the PlayStation 3. MotorStorm: Apocalypse is a 2011 racing 3D video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. "The death of a city is a beautiful thing." - Cutter - Festival Card #005 Dodging falling buildings and jumping fissures, the City comes down around the racers in the most extreme Festival yet. Only the lunatics of MotorStorm would be arriving while everyone else runs away. The party comes to the big City in the middle of the worst earthquake the west coast has ever seen.
